Promotion:
Self promotion is partly about proactively finding work, but it's also about being active in the community, and about the facade you present online. I've seen someone I know struggle painfully with both work and friendships, and eventually I had to remove him from my Facebook list, because every one of his posts was negative in some way. If I was a prospective client, I would never have considered him because of the immensely negative vibe coming off all his online presences. You may be going through hell, but only your close friends care - make sure you always have a professional, friendly and reliable attitude online and in personal dealings with clients. I can't stress this enough. Be nice, and keep busy. You will reap the rewards somewhere along the line.
Always actively look for new clients, online, in portfolios of fellow artists, in magazines and book stores, etc. Keep a list of of potential clients, who you've contacted and the result. Many emails will get ignored; some will be rejections. Other clients will file you away for future use, and might even bother to tell you. Some will give you work! Keep trying, but don't chase people. If they don't reply, you'll probably just annoy them. It seems common to send out your latest portfolio quarterly (maybe less if you don't have enough updates due to Non-Disclosure Agreements or something). When I started last year, I figured it would take about two years to establish myself, and I've had that confirmed from other professionals.
I've felt pretty isolated working like this, which I think a lot freelances go through. Fortunately, like many people, I've gotten a lot from podcasts like Ninja Mountain (
[link]), commenting on other artist's blogs, having discussions on Twitter, and so on. You've got to do your best to get your peers to recognise you, and make sure you keep contact with them. Another necessary site is ArtOrder (
[link]) - no fantasy freelancer should do without the Ninjas or AO. Period. I can't thank these people enough. In some ways I owe you my sanity.
It may be because I've just started out, but I feel like we're a bit screwed in the UK. The USA has so many large comic and gaming conventions, but I think fantasy artists struggle to have a good community here. Can anyone tell me if I'm wrong (I hope so)? Anyway, I've also got to recommend sharing as much as possible - crits, tips, techniques, walkthroughs, advice, etc. I once asked someone how they did something, and their attitude was they wouldn't tell me, since they'd worked it out for themselves. I lost a bit of respect for them that day. We get so much help from the internet, it would be pretty lame not to give something back. You won't lose out to the competition, and people will respect you. Never be afraid to ask other artists for advice (within reason), and be free with your knowledge.
Plans:
When I was a kid I used to collect all those old Paper Tiger books on people like Boris, and thought when you bruoght out a book, you'd "arrived". It's not like that anymore, but it's still a big goal of mine that I'm working toward behind the scenes. In 2009 I was also trying to get work on Dungeons and Dragons and Magic the Gathering. I'm not sure it's going to happen, with my art heading in the direction it is, but I'll still try - Wizards is a great company to do work for. Catalyst Game Labs was the first company to request my photographic art in a Shadowrun RPG supplement, due next year, and there'll be more (I can't say too much about it yet) - so this will be be a big year in defining my identity as a professional artist. And of course, I'll be always be working towards book covers over interior art. Last year I was also introduced to the idea of licensing, when Anne Stokes appeared in the Ninja Mountain Podcast. Producing my own art and reaching a popularity or exposure point where I can license that art to companies is intensely appealing, so that's another long term goal.
Wrap it Up!
So that's that - a look back at 2009 became an essay! Sorry, I don't get out much. It seems most people had a bad year, so here's to 2010 - cheers, and good luck.